#ifndef __COLLISION_PACKAGE_H__ #define __COLLISION_PACKAGE_H__ #include "body.h" #include "forces.h" #include "list.h" #include <stdbool.h> #include <stdio.h> #include <stdlib.h> // TODO: encapsulation typedef struct collision_package { body_t *body1; body_t *body2; collision_handler_t handler; void *aux; free_func_t freer; // TODO: SHOULD BE NULL USUALLY I THINK } collision_package_t; collision_package_t *collision_package_init(body_t *body1, body_t *body2, collision_handler_t handler, void *aux, free_func_t freer); void collision_package_handle(collision_package_t *pkg); void collision_package_free(void *pkg); #endif // #ifndef __COLLISION_PACKAGE_H__