#include <stdio.h>
#include <stdlib.h>
#include "sdl_wrapper.h"
#include "polygon.h"
#include <math.h>
/**
* Stores the demo state
* Use this to store any variable needed every 'tick' of your demo
*/
typedef struct state state_t;
/**
* Initializes sdl as well as the variables needed
* Creates and stores all necessary variables for the demo in a created state variable
* Returns the pointer to this state
* (This is the state emscripten_main and emscripten_free work with)
*/
state_t *emscripten_init();
/**
* Called on each tick of the program
* Updates the state variables and display as necessary, depending on the time that has passed
*/
void emscripten_main(state_t *state);
/**
* Frees anything allocated in the demo
* Should free everything in state as well as state itself.
*/
void emscripten_free(state_t *state);
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Sarah Acadia Dunbar authored80c82965