#ifndef __COLLISION_H__
#define __COLLISION_H__
#include "body.h"
#include "list.h"
#include "vector.h"
#include <stdbool.h>
/**
* Represents the status of a collision between two shapes.
* The shapes are either not colliding, or they are colliding along some axis.
*/
typedef struct {
/** Whether the two shapes are colliding */
bool collided;
/**
* If the shapes are colliding, the axis they are colliding on.
* This is a unit vector pointing from the first shape towards the second.
* Normal impulses are applied along this axis.
* If collided is false, this value is undefined.
*/
vector_t axis;
} collision_info_t;
/**
* Computes the status of the collision between two bodies.
*
* @param body1 the first body
* @param body2 the second body
* @return whether the shapes are colliding, and if so, the collision axis.
* The axis should be a unit vector pointing from shape1 towards shape2.
*/
collision_info_t find_collision(body_t *body1, body_t *body2);
#endif // #ifndef __COLLISION_H__
-
Maxwell F. (Max) Chen authored642044ac